DOOM: The Dark Ages - Through Ash and Faithless Fire

I still see it clear in my mind: the Slayer dropped to one knee, not out of tiredness hell, we know that would never happen to study the blackened shell of a fallen knight, the metal hissing like a dying star. For just that heartbeat, I thought maybe, just maybe, the ruthless killing machine hiding beneath those thick shoulder plates could hold a hint of humanity. Then the soundtrack snapped into overdrive, a fresh wave of growling demons flooded the screen, and that tender heartbeat was stomped flat beneath the usual pile of guts and gunfire. That single spat of gameplay pretty much sums up DOOM: The Dark Ages -it teases you with a spark of commentary, swallows it whole, and reminds you that this series survives on hammering chaos, not hand-holding whispers. They really did give it a shot (not what I would have chosen to do). God help them, they worked hard to turn this grind into something that felt real in an environment, I guess, unfamiliar. Now there ...