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Showing posts from December, 2025

Forza Horizon 5: A Playground of Limitless Possibilities

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The Festival Lives On Forza Horizon 5 doesn’t just open with a bang; it invites you to a vibrant symphony of speed, sound, and stunning landscapes. Set in a meticulously crafted Mexico, this isn’t just a new map—it’s an adventure that feels alive with its towering volcanoes, dense jungles, and sleepy desert towns. But it’s more than just a geographical upgrade; it’s an evolution of everything Playground Games has been perfecting for years. As someone who’s lived for the pulse-pounding thrill of Forza Horizon 4 ’s competitive online races, Horizon 5 is a revelation. It still gets your heart racing, but this time, it does so while making room for players to experiment, create, and connect without the stress of ranked leaderboards looming over your head. Multiplayer, But Without the Pressure One of the biggest changes to Forza Horizon’s multiplayer is the shift away from ranked play. No more getting frustrated by someone ramming into you mid-turn or watching your hard-ea...

Borderlands 4 Review: The Loot is Great, but the Soul Feels Missing

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The Weight of Expectations Gearbox faced numerous challenges in the making of Borderlands 4. Given the polarizing opinions surrounding Borderlands 3, it is apparent that Borderlands 4 has adopted a more cautious approach. The first several hours of gameplay showcase the new world with refined gunplay, new loot, and expanded gameplay mechanics. Regardless, players may be under the impression that the content was toned down. Certainly, the fun is present, with the shooting, the weapons, and the game-play mechanics remaining unchanged. The delight in opening the chests and watching the loot explode is present, but with the amount of content available, it is strangely lacking the soul that has characterized the series in the past. If Borderlands 3 was too loud, too eager to please, too desperate to prove itself edgy and relevant, then Borderlands 4 swings so far in the opposite direction that it risks losing what made the franchise special in the first place....

Defaults of Parkour in Assassin’s Creed Shadows

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After enjoying the open world in Assassin's Creed Shadows for a few hours, parkour is the one thing that sticks in my mind the most long after finishing the missions. Having a feature that once defined the series, parkour became the most essential and favorite part of Assassin's Creed gameplay. It was what made the world feel responsive and rhythmic; the joy of finding a creative route across the rooftops was something else. Regrettably, Shadows continues the series' diminishing return on this. It doesn’t completely fail, but it also doesn’t quite succeed. What is left is a system that feels functional, even sometimes stunning, but it is also lacking. The first trailers for Shadows built anticipation for feudal Japan. The environments looked diverse and built for conquest; layered rooftops and tiered castles provided plenty of passage and vertical integration. As I climbed my first Japanese castle wall, I felt the nostalgic connection with the archit...