RPGs on PlayStation and the Memory of Loss

Final Fantasy VII has a sound that isn’t loops, it’s not drums. It’s Aerith’s steps in the Forgotten Capital: a drumroll of silence that pits against a piano refusing to start. The only score is measured in breaths and blank measures, a score that wouldn’t play if you stood still. The death comes fast, no checkpoint to undo it, and the world has to keep spinning after. I was too young to know that endings were real. The game served the truth before the real world ever did. When I left the forest for the first funeral years later, I flipped the CD back to that city. The crowdless streets were still spread like a mirror, only the surface this time rippled with my own empty echo. The melody had pattered in for one song and left at my cue. That was the moment when the PlayStation taught me that a game disc could carry the weight of grief. Not a shiny collectible or a tricky jump, but a deep, aching absence that sits in the chest for hours afterward. The Weight of Worlds: PlayStatio...