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Top 5 Open-World RPGs for Xbox Series X That Don’t Waste Your Time (Mostly)

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Let’s get one thing straight: I’ve been burned before. I’ve trudged through bloated maps, endured fetch quests that felt like unpaid internships, and watched beloved franchises morph into soulless content farms. Assassin’s Creed taught me that lesson the hard way. I still remember the first time I climbed the tower in Acre as Altair—pure magic. Now? I’m serenaded by longship karaoke while Eivor grunts through another recycled side quest. So when I say these five open-world RPGs on Xbox Series X are worth your time, assuming you buy Xbox games , I mean they mostly respect your intelligence, your patience, and your love for actual game design. Let’s dive into the few that still remember what immersion feels like. ‍️1. Elden Ring — The Gold Standard for Open-World Design That Doesn’t Hold Your Hand If you’ve ever screamed internally while a game tutorial explained how to jump for the fifth time, Elden Ring is your antidote. FromSoftware doesn’t care if you’re ready. It throws you int...

MotoGP 25 Review: A Modern Racing Game

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MotoGP - A Franchise That Keeps Evolving The MotoGP series has long occupied a coveted place in the hearts of motorcycle racing fans, and we have written about Milestone's games since we started the blog (I believe the earliest is the MotoGP 20 review). Riding bikes is fun, in real life and on-screen: blistering speed with a level of technical finesse that only two wheels can demand. With MotoGP 25 , the studio once again sets out to refine the formula, negotiating that ever-elusive middle ground between the demands of the garage-mechanic purist and the weekend-road enthusiast. As someone who has watched the series grow since its first jump to consoles, I found the equilibrium it strikes between simulation grit and welcoming polish both unexpected and rewarding. This review will unpack both the triumphs and the concessions of this installment through the following lenses: the friction between die-hard realism and user-friendly design, the surprise staying powe...

Ravensthorpe's Hearth: Assassin’s Creed Valhalla

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A Seasonal Chronicle of Community, Craft, and Conquest in Assassin’s Creed Valhalla Spring’s First Foray: Laying the Foundations Awakening the Clearing As the frost of winter finally relinquishes its grip on Ravensthorpe, the settlers emerge from their mead-fueled hibernation to survey the land anew. The clearing beside the clattering river, once a tangled brush of thorns, now bears the first wooden beams of the longhouse. I remember how, in Assassin’s Creed Odyssey, our “home” was little more than a fixed bastion—stalwart but static. Here, in Assassin's Creed Valhalla , every plank we nail to the walls, every stone we place in the blacksmith’s forge, feels alive with possibility. Recruiting Kin and Kindred Eivor’s arrival heralds more than just a leader—it signals hope. Word spreads across the shires of Lincolnscire and beyond: Ravensthorpe is open to souls in search of purpose. In the span of a fortnight, farmers, shield-maidens, and exiled jarls trickle in, each bearing the...

Death Stranding 2 (PS5) Review - The Essence of Being Human

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Right from the start, Death Stranding was never just about moving boxes from one place to another. Its real story digs into how people stay lonely yet yearn to link up, whether through a handshake or a Wi-Fi signal. The game introduces a cast weighed down by past wounds, cautious optimism, and a stack of duties that feels nearly too heavy to carry. Seeing these familiar faces again in Death Stranding 2: On The Beach isn't just for nostalgia; it gives us a chance to explore the scars they're still nursing and the hard-earned lessons they've picked up along the way. Sam Porter Bridges: The Burden of the Bridge Sam's trip in the first game showed us reluctant heroism up close. He hated crowds and closeness, yet life kept pushing him into the role of human connector. That made him a walking puzzle-a loner who lived for tying the world back together. We watched him wrestle with painful memories, cope with being a repatriate, and slowly form a tender, alm...

Boss Fight Tactics in The First Berserker: Khazan

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As I approached the quick staircase, I looked in the opposite direction, through the double doors, and was greeted by a sight that almost made me choke. A massive reptilian creature stood before me, a spiked club in its hand, glimmering threateningly. The sight of the creature's arm-plated skin bristling carried on a wave of fierce fury and a rage-filled whiff. This brutality is meant to crush hope. I moved stealthily towards its blind spot, allowing its foot movements to engulf me in silence, exhaling on every step in the hope of precision. Then, I released a flurry of endless. The rage within me, a phenomenon often relatable in The First Berserker: Khazan , forced my axe forward, and it shattered ribs before the beast could respond. Seconds later, I heard its death rattle, which echoed throughout the hall. I got into my stance, only to be drenched in its blood. Going back to the Blade Nexus felt too ordinary, but knowing I could obtain 1104 Lacrima in 30 seconds gave me the urge...

Evil Genius 2: The Joy of Being a Diabolical Mastermind

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The world is my stage, and I take on the persona of a grand villain waiting to strategize and unleash chaos upon the world - I promise you! I find immense joy and satisfaction in building intricate schemes alongside crazy-themed lairs, even if this type of game is not my bread and butter, and I play occasionally. Although, even as I find that Evil Genius 2 fulfills my needs, I still long for limitless torture I can put below the heroes of the world. A Layered Lair, but Not Quite Layered Enough The moment you load up Evil Genius 2, you enter a world filled with stylish, absurdist villainy. It’s a nod of appreciation for the campy spy thriller genre, a genre that welcomes plans so illogical and convoluted that they tend to somehow work out in the end, not to mention volcano lairs and sharks with laser beams – and while the aesthetics nail the idea, the gameplay does not allow you to master the full evil genius fantasy. With enough resources, the game does really shine by becoming deep...

DOOM: The Dark Ages - Through Ash and Faithless Fire

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I still see it clear in my mind: the Slayer dropped to one knee, not out of tiredness hell, we know that would never happen to study the blackened shell of a fallen knight, the metal hissing like a dying star. For just that heartbeat, I thought maybe, just maybe, the ruthless killing machine hiding beneath those thick shoulder plates could hold a hint of humanity. Then the soundtrack snapped into overdrive, a fresh wave of growling demons flooded the screen, and that tender heartbeat was stomped flat beneath the usual pile of guts and gunfire. That single spat of gameplay pretty much sums up DOOM: The Dark Ages -it teases you with a spark of commentary, swallows it whole, and reminds you that this series survives on hammering chaos, not hand-holding whispers. They really did give it a shot (not what I would have chosen to do). God help them, they worked hard to turn this grind into something that felt real in an environment, I guess, unfamiliar. Now there ...