Silent Hill 2: Touring the Shadows of Human Thought
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Survival horror has never solely relied on blasting groups of zombies with combat weapons. It is far more contained than that, originating from fear, helplessness, and the slow realization, that at times, the right step to take is to flee. Few games manage to implement this idea, but in my opinion, Silent Hill 2 does it best. In its first couple of hours, the game tells you something deeply unsettling: not every encounter is worth winning. Health items and ammo are far more attainable than James Sunderland’s sanity as he shuffles through the foggy streets, making resources rather limited in Silent Hill 2 . The game’s design makes you feel like it is best to run away from battles. Once you meet one of the shambling horrors, which is a grotesque creature that looks like it has risen from a collective nightmare, you do not want to fight them. You want to run. And it is not solely about inadequate resources; the odd clumsy controls mean that at the very least, fighting feels needlessly tax...